Alldle for game creators

Alldle sends players to your daily game. Every day.

People come to Alldle to choose their daily games, then press Play. List yours with a link and they land on your page, with your ads and your own analytics. Alldle takes no commission.

How the traffic works

Free to list. Creator payouts are on the way.

Games listed
1,912
Creators
236
Commission
None

Sent to your game this week

Every player Alldle brought, signed in or not

Plays
1,692
Players
1,284
To your site
403

How those players found your game

  • Google 24%
  • Alldle home page 21%
  • “Games like” pages 16%
  • Players’ daily ritual 14%
  • Categories 9%
  • Daily reminders 7%
Your dashboard, with example data.

Listed next to the games players open every day

All 1,912

What you get, free

The first three bring you players; the rest show you who they are. All of it works from the day you are listed, except results and the ritual check-off, which come with the two-line SDK.

  1. 01 Traffic Players sent to your game, every day
  2. 02 Daily ritual Players who come back every day
  3. 03 Featured More players from the home page
  4. 04 Audience Who Alldle sends you, on a globe
  5. 05 Retention Who came back, week by week
  6. 06 Results, with the SDK How hard each puzzle was
  7. 07 Every Monday Your week, by email

01 · Traffic

Players find your game here, and play it on your site.

Your game gets its own page on Alldle, and players reach it from Google, the home page, categories, “games like” pages, search and the discovery queue. One click on Play opens your game: your page loads, inside Alldle’s frame or in a new tab, so your ads and your own analytics run as usual.

  • A page for your game that people find on Google
  • A suggestion for the next game after every finished one
  • Every play counted, in your dashboard and your Monday email
  1. 1 · Found on Alldle

    • Google
    • Home page
    • Categories
    • “Games like” pages
    • Search
    • Discovery queue
    • Daily ritual
    • Reminders
  2. 2 · Your game’s page

    Your game Your description, your links
    Play
  3. yourgame.com

    3 · Your site

    Your page loads.

    Your game, your ads, your analytics: inside Alldle’s frame or in a new tab.

How a play reaches your site

02 · Daily ritual

Players who come back tomorrow, and the day after.

A player who adds your game to their daily ritual gets a reminder at the hour they chose, keeps a streak going, and opens your game again the next day: traffic that repeats on its own. With the SDK, finishing your puzzle ticks your game off, inside Alldle or on your site.

  • Reminders name the player’s own games
  • Streaks give players a reason not to skip a day
  • Friends see what each other played today

Alldle

8:00

🔥 Day 13 is waiting

Your game, Krillion but Endless, Craft Connections and 1 more: today’s puzzles are live. Keep your 12-day streak going.

Today’s ritual

2 of 4 done

13 days
  • Your game Finished on your site · synced with Alldle
  • Krillion but Endless Done
  • Craft Connections Not played yet Play
  • Rarest Answer Not played yet Play
A reminder and a player’s ritual, with example data

Coming next

Creator payouts are on the way.

Today Alldle sends you players and takes nothing. Next, creators will be able to earn money through Alldle as well. It will be announced in the creator dashboard.

04 · Audience

See exactly who Alldle sends you.

Every player counted, signed in or not, with no cookies: where they are on a globe you can turn, what sent them, the device they use and the hour they show up. Plays sent to your site are counted on their own, so you can see what a listing is worth.

  • A live view of who is playing right now
  • Sources split between Alldle and the rest of the web
  • Every table exports to CSV

Where your players are

Drag to turn it. Each ring is a play, as it happens.

14 playing now

Globe of visitors by country: France 221, United States 184, United Kingdom 67, Canada 55, Belgium 50

  1. France 221
  2. United States 184
  3. United Kingdom 67
  4. Canada 55
Your Audience page, with example data.

Where they come from

The page or site that sent each visitor to your game

SourceVisitors
AllDle · Daily ritual
353
Direct / none
343
AllDle · Home page
314
AllDle · Daily reminder
96
AllDle · Search
41
AllDle · Shared results
22
Google
15
Discord
9
Example data

05 · Retention

Find out whether yesterday’s players came back.

A daily game lives on the people who return. Next-day return, who is still playing a month later, and a grid of every week’s new players: the numbers you would otherwise rebuild in a spreadsheet.

  • Measured on plays, signed in or not
  • In your timezone, so a day is your day
  • Stickiness: daily players over monthly ones

Do players come back?

A daily game lives on its returning players. Measured on plays, signed in or not.

Next day

34%

played again the day after their firstof 657 new players

Within a week

61%

came back in the 7 days afterof 661 new players

After a month

27%

still playing 30+ days laterof 611 new players

Stickiness

22%

165 a day of 751 this month

Each row is the players whose first play fell in that week; each column, the share of them who played again N weeks later.
First weekPlayersWk 0+1+2+3+4+5+6+7
Aug 3142100%62%61%54%55%49%50%44%
Sep 759100%60%59%52%53%54%48%
Sep 1445100%65%57%57%51%52%
Sep 2168100%63%55%55%56%
Sep 2859100%61%60%53%
Oct 566100%59%58%
Oct 1241100%64%
Oct 1917100%
Example data

06 · Results, with the SDK

Know how hard today’s puzzle was. Today.

Two lines of the Alldle SDK report each finished round, from every player, on Alldle and on your own site. Win rate, the guess distribution, time per round and abandoned rounds. Each puzzle is set against your usual win rate, so an obscure word shows up the same day instead of in the comments.

  • No cookies, and nothing that identifies a player
  • Rounds from players Alldle sent are counted apart
  • A live feed while you wire it up; localhost never counts
The whole integration
<script src="https://www.alldle.net/sdk.js" data-game="your-game"></script>
alldle.completeMode('classic', { won: true, attempts: 4 });
Read the SDK docs

How rounds went

Guesses on the rounds players won, and the ones they lost

86% won · 3.90 guesses on average

  1. 1 14 (1%)
  2. 2 96 (7%)
  3. 3 301 (23%)
  4. 4 389 (30%)
  5. 5 214 (17%)
  6. 6 90 (7%)
  7. ✗ 180 (14%)

Puzzle by puzzle

Each one against the usual win rate of its mode

PuzzlePlayersWin rateAvg guessesDifficulty
#1175 Sat, Oct 2441262%4.90Harder
#1174 Fri, Oct 2339888%3.70Typical
#1173 Thu, Oct 2240597%3.10Easier
#1172 Wed, Oct 2137784%4.00Typical
Example data

07 · Every Monday

Your week, in your inbox.

A short email every Monday morning with your visitors, plays, the players sent to your site and your best game of the week, and a note when a game passes 100, 1,000 or 10,000 plays.

  • One click to stop them
  • Milestones from 100 plays to a million

AllDle · Monday

1,284 players visited your game this week

Your week on AllDle

Hi Sam, here is how your game did

The last 7 days, every visitor counted, signed in or not.

Visitors
1,284 +12% vs last week
Plays
1,692 +8% vs last week
Sent to your site
403 players who opened your game from AllDle
Countries
27 most of them from France
See your audience

🎉 Your game has passed 1,000 plays on AllDle

The Monday email and a milestone, with example data

And the rest of the dashboard

A queue of what needs you
A missing thumbnail, an update sent back, an SDK that went quiet: the dashboard lists it, with the one link that fixes it.
Edits without downtime
Change your description, modes or links. The update is reviewed while the current version stays live.
Played here, or on your site
If your site allows it, players play inside Alldle; otherwise the button opens your site. Both are counted.
Results per mode
Declare classic, hard, unlimited or anything else, and read every number mode by mode.
Claim your listing
Someone listed your game before you did? Prove you own the domain and it moves to your dashboard.
No commission
Listing, the dashboard and the SDK cost nothing, and Alldle takes no cut of anything.

Questions creators ask

How does Alldle bring players to my game?
Your game gets its own page on Alldle, found on Google and from the home page, categories, “games like” pages, search and the discovery queue. Players who add it to their daily ritual get a reminder every day. One click on Play opens your game, so the players land on your page.
Is it free to publish on Alldle?
Yes. Listing, the creator dashboard and the SDK are free, and Alldle takes no commission on anything.
Will creators get paid?
It is coming. Creator remuneration is planned: in the future, creators will be able to earn money through Alldle. It will be announced in the creator dashboard.
Do I keep my traffic, my ads and my analytics?
Yes. When a player presses Play, it is your page that loads, inside Alldle’s frame when your site allows it or in a new tab otherwise, so your ads and your own analytics run as usual. Both kinds of play are counted in your dashboard.
What kind of games do you accept?
Daily games first: a new challenge every day, like Wordle or Connections. Good replayable web games are welcome too.
Do I need to implement the SDK?
No. A URL is enough to be listed, to get traffic and to see your audience. The SDK is two lines: it adds results for every player (win rates, guesses, how hard each puzzle was) and lets a finished round tick your game off in players’ daily ritual. The docs are at /sdk.
Do players need an account for me to see them?
No. Each browser gets a random id, kept for at most 13 months, with no cookies and no personal data. Signed-in players are also linked to their account, so their ritual and streak follow them.
Someone already listed my game. Can I take it over?
Yes. Prove that you own the domain and the listing moves to your dashboard, with the plays and likes it already has.

It takes a link.

Submit your game’s URL and Alldle starts sending you players, with the dashboard yours from the first one. 236 creators already have a game live.

SDK docs